Windchest is an interactive landscape, a sculpture reminiscent of a pipe organ, integrating light with its music. Collaboratively, participants activate Windchest by jumping on nearby LED-lit pads that compress like bellows. Windchest aims to combat cultural isolation through group curated play, fostering singular creativity through group expression, encouraging large scale participant play and interactivity among strangers. From afar, Windchest is a series of softly lit monolithic columns rising and falling out of the desert, reminiscent of ancient architecture and evocative. The heart of the sculpture is immersive, making it feel like architecture.
Windchest was brought to the playa by a diverse group of fabricators, architects, engineers, and pyrotechnicians based out of Boston, MA.
Each collection is its own piece, to be performed on the Windchest sculpture by 1-15 players. The idea behind each of these pieces is that there is a pressure pad by each monolith that the audience/performers can step on and trigger a sound. Each pad is its own component of an experimental piece of music, and the collection itself is an open-ended piece. So each collection leads to a (practically) infinite number of ways to construct each piece, and it will be different every time. When you work together with your community, there’s no end to the amazing and different variations on each piece. A rhythm can be established, or not, and all of the components work together in different ways depending on when and how the players use them, like a puzzle with infinitely many solutions and no wrong answers.
the sculpture - verbstudio llc the music - james wright glasgow